Madden NFL 2005 Cheats and Walkthroughs - Video Game Cheats

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 Madden NFL 2005 cheats and walkthroughs
 
 

    Madden NFL 2005 Cheats and Walkthroughs



More Effective Running Game

First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8', and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry.

Increased Attendance In Franchise Mode

Before playing a home game, enter the 'Owner's' menu and set your 'Advertising' as high as possible. After you play your game, return to the 'Owner's' menu and set 'Advertising' to zero, then simulate the rest of the games for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before every home game to keep your attendance high without paying extra.

Announcement Misspelling

To have Al Michaels say Vinny Testeverde's name (Dallas Cowboys), you must change Vinny's last name 'Testaverde' (default) to 'Testeverde'.

Faster Player Improvement

Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase.

Shifty Jukes When Running The Ball

To have a higher chance of breaking tackles when running, press the Juke buttons according to which side you want to run to.

Money Play

The hook routes are the most successful plays to complete in in the game.

Madden Cards and game cheats

Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode.

Easy tackles

You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well.

Sign any player to low salary contract

This trick will allow you to sign any player, no matter how big their default salary is, to a three year low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make a note what the original rating was so you can store the value
later. Once all players you are editing are at an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign some "no-name" players to your roster to maintain roster requirements, but you can release those temporary players later), back out of the roster management screen to the main menu. Choose the option to "Continue without saving" (this may not be necessary). Reenter the roster management screen and select "Free Agents." Go to whichever team you want to sign the players to and start looking for your players. You should notice that their new requested salaries and contract lengths will be for three years at a very low salary (depending on the position). Once you have signed all of your players back (and released the temporary players), go back to editing the players and return them to the original ratings. Note: According to the manual, your players will become upset if they feel they are being underpaid for how good they are performing -- you will more than likely have to re-sign some contracts throughout the year, but with the cap room you will save.

Getting good players

In order to get a team that will last three to four years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the good rookies. Trade for other
players with long contracts. The first person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have
personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB
SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems.


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Madden NFL 2005 Walkthroughs and Cheats
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